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“There’s a proverb that you shouldn’t copy the masters - you go after what they went after,” says Alex Epstein, the Narrative Director for We Happy Few. But according to the team at Compulsion Games, when you crack the surface you’ll find something new and scary underneath - a world inspired by psychedelia, the hollow futurism of 1960s fashion, and the grim falseness of Facebook. Compulsion Games has swiped the censoring desk from Orwell’s Nineteen Eighty-Four, the pneumatic tubes from Brazil, and the social control drugs from Brave New World. But when the character sees a photo of his brother - and reaches for his bottle of “Joy” - he instead decides to throw away the government-enforced happy pills and start his escape. You begin We Happy Few as a censor clerk, searching through old newspaper stories, wiping them, and putting the clips into a pneumatic tube for delivery.
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